The Hyperion Project is a collaborative media/performance exploration between choreographer/visual artist Adam Scher and video/media artist Chris Langer, produced by their co-founded media company, Operation:CMYK. Operation:CMYK was created to explore traditional and interactive arts, both experimentally and commercially. Together they have been collaborating on performances for the past 2 years, with an additional residency at the Baryshnikov Arts Center.

Adam Scher is a choreographer/media artist originally from Southern California. He studied contemporary ballet at New York University’s Tisch School of the Arts and holds an M.F.A. in Design and Technology from Parsons The New School for Design. Scher’s work has been presented at AUNTS, Galapagos Arts Space, Dixon Place, 92nd Street Y, the danceNOW festival, Triskaleon Arts, the Irondale Center, Joyce Soho, and Provincetown Dance Festival. Scher was honored with residencies at Pamona College, The Yard, Queens Museum, and the Fort Wayne Ballet.

Chris Langer’s film and media artwork challenges the traditional passive viewing experience, infusing interactivity and education into much of his work. Chris’s work was exhibited at Monkey Town in Brooklyn and the Walter Reade Theater at Lincoln Center as well as installations at NYU’s ITP and Nucleo d’Arte in Maputo, Mozambique. He is currently working on a NYSCA funded, Stop-Motion documentary as well as an interactive media/choral piece with the Texas State University. Langer is an adjunct professor in the Television and Radio department at Brooklyn College and holds masters from NYU’s Interactive Telecommunications Program (ITP) at Tisch.

The Hyperion Project develops a synthesis between interactive technologies and performance, attempting to challenge an audience’s comfort and move beyond the “fourth wall” by forcing the audience into the performance. The work has been developed using live technologies: motion tracking, sound detection, image mapping, live video manipulation and physical computing, all which respond in real time to the actions of the performers and audience. This creates a space where everyone has both active and passive experiences.

Image credit: courtesy of the artist